X3: Terran Conflict is a space trading and combat simulator by German developer Egosoftpart of their X series of games. It was first released on October for the European market and Steam. X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment.
The player can navigate their ship across numerous sectors owned by the various races Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise.
There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. Some races are presented as a constant threat where friendship is not an option. Each race has a military presence across the universe and skirmishes can break out without the player's involvement. The player is capable of acquiring many different types of property, such as ships, stations, and factories.
Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. The number of assets the player can own is not limited by the game.
Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes. Combat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines.
Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size. Several space installations are available to be built by the player.
They can include factories, trading stations, stationary weapon platforms, and more. The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction.
Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. Wares can be bought from stations for a certain cost, and be either sold at another station ideally for a profit or to be used by the player.
Certain wares are required at each type of station to produce the stations product. As an example, crystals are required at Solar Power Plants to produce its product; energy cells. Basic wares such as minerals, food, and energy go through several stages of production at various factories to become more advanced products, such as weapons, satellites, and drones.Nov 18, Privacy Terms.
Search Advanced search. Quick links. X4 Ship List [without images] This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here. Note : There are variants Vanguard, Sentinel, Last edited by X-Raptor on Sat, 8. Dec 18,edited 31 times in total. Nov 18, Noice. You are missing some, though.
Xenon M is confirmed as 'S'. We can also expect the Xenon N and P. Also, I wouldn't bet my fortune on that the Titan is in. Pretty sure the Behemoth replaces it. Last edited by repatomonor on Mon, Nov 18,edited 4 times in total. The larger ships in the list can also be classed as capital ships: Aircraft carrier Helicopter carrier Battleship Battlecruiser Heavy cruiser Light cruiser Destroyer Frigate Corvette Patrol boat Fast attack craft.
Nov 18, repatomonor, I know some of those ships but I'm waiting to get more info on 'em. So, what do you think the Eclipse would be? And I've updated the Xenon M. Nov 18, The Eclipse sounds like something big to me, big enough to cause an eclipse. Just a guess.
Nov 18, Third Teladi ship is more likely the Kite than the Buzzard. As for the Eclipse, it was a heavy fighter which means more than 3 fighters classes. Nov 18, Will we see some few Split ships like we did in XR? What do you think? There will be expansions which will bring more races, their ships, stations and lots of missions into the X4 universe. But that takes time and resources. Last edited by X-Raptor on Wed, Nov 18,edited 1 time in total. M class freighter is probably Toucan, but wasn't yet spotted anywhere.
Edit: Although I now see that Vulture changed its class to M. Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Nov 18, The classes will likely be similar, but as pointed in the videos probably rebalanced. Nov 18, Maybe your sceanrio will work, but I will not take it for granted. Missiles have a limited capacity in X4 ; I doubt you will be able to equip both anti fighter and anti ship missiles in non trivial amount on a S ship. There are contermeasures too.
Nov 18, I've updated the Ship List and corrected some mistakes. Excuse me.Return to Board Index. Privacy Terms. Search Advanced search. Quick links. X4: Foundations This forum is the ideal place for all discussion relating to X4.
You will also find additional information from developers here. Update 3. Apr 20, Mar 20, Jan 19, Dec 18, Sep 18, Aug 17, Nov 19, Which start is best for vendetta? How to I get my pilots to 3 stars.
Autominer change? Does the Neutron Gatling have any hidden machanic? Best destroyer s to deal with K and I? Police license, are we paid when our ships kill baddies? So, HOP wrecked Argon wharf. Do I restart? Extreme time to raise piloting stars explained!!! Why use the sentinel variant? Enemy detection range? Shipyards and habitats? The Xenon Suddenly my whole station got deconstructed after I changed the loadout, why? Any way to make HAT build ships?
My Wharf isn't constructing NPC ships despite having a full queue of orders Ricocheting weapons is a real pain and serves no purpose?
Skill and training Feedback - Improved in 3.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. X4: Foundations Store Page. Global Achievements.
This topic has been pinned, so it's probably important. Ketraar View Profile View Posts. The X4: Foundations Manual has been released. It contains information on game mechanics to suppliment the in-game Tutorials accesible via the H key. The Manual can be found on the X4: Foundations Wiki, alongside various content being generated by players e. Link to the X4: Foundations Manual [www.
Link to the X4: Foundations Wiki [www. Last edited by Ketraar ; 13 Dec, pm. Showing 1 - 15 of 28 comments. Trading versus automatic trading? Last edited by Ketraar ; 6 Dec, pm. Where is my cargo? What did I just pick up? How to set up a fleet or squad.
How to I get more missions?X4: Foundations is a space trading and combat game developed and published by Egosoft. It is the seventh and most recent installment in the X adventure video game series, following X Rebirth The game runs on Linux and Microsoft Windows. Similar to previous titles in the X game series, X4: Foundations incorporates open-ended or " sandbox " gameplay. There are various types of game scenarios that affects which ship the player will start with.
The player as an individual may take part in these or other actions to gain notoriety or wealth, going so far as to be able to construct their own space installations and command fleets of starships, establishing what amounts to their own personal empire and dynamically and drastically altering the game world in the process.
After almost a year of development and in state of public beta version 3. From Wikipedia, the free encyclopedia. Rock, Paper, Shotgun. Retrieved 11 September CBS Interactive. Retrieved 8 September Game Revolution. X series. Categories : video games Science fiction video games Space trading and combat simulators Video games developed in Germany Video game sequels Windows games Linux games X video game series Steam Workshop games Video game stubs. Hidden categories: Use dmy dates from September Articles using Infobox video game using locally defined parameters Articles using Video game reviews template in single platform mode Official website not in Wikidata All stub articles.
This video game -related article is a stub. You can help Wikipedia by expanding it.Home Discussions Workshop Market Broadcasts. Change language.X4: Foundations - How to Capture Ships
Install Steam. Store Page. X4: Foundations Store Page. Global Achievements. This topic has been pinned, so it's probably important. Ketraar View Profile View Posts. The X4: Foundations Manual has been released. It contains information on game mechanics to suppliment the in-game Tutorials accesible via the H key. The Manual can be found on the X4: Foundations Wiki, alongside various content being generated by players e.
Link to the X4: Foundations Manual [www. Link to the X4: Foundations Wiki [www. Last edited by Ketraar ; 13 Dec, pm.
Showing 1 - 15 of 28 comments.
Trading versus automatic trading? Last edited by Ketraar ; 6 Dec, pm. Where is my cargo? What did I just pick up? How to set up a fleet or squad.
How to I get more missions? Stop my ship from rolling. Keep flying while map open. Is there a main storyline. Sectors can grow. Where are cutscenes. What does long range scan mode do. Can I change a construction plan for a station? How does researching stations work? Why are there many floating containers near a station? Per page: 15 30 Date Posted: 6 Dec, pm. Posts: Discussions Rules and Guidelines. X4 Foundations Public Beta - Version: 3.
Travel Blacklist???? Escape Plan Bug? Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.The ship's multiple decks provided adequate room for passengers and cargo. It was heavily armed with two forward mounted guns, three dorsal mounted turrets and three mounted turrets on its ventral surface.
It also carried the heavy shields and armor typical of gunships, along with the relatively slow speeds and maneuvering. The X4 was designed by Incom to help fill the critical gap in Alliance forces-a lack of heavy-hitting warships. Used as a convoy escort and raider, the gunship was also designed for maximum compatibility, with most of its equipment capable of using the same spare parts used to maintain the Alliance's starfighter forces.
They were found in the Kessel system and deep space, but also spawn during several missions. In November Star Wars Galaxies developer Thomas "Hanse" Eidson asked the pilot community on the official Galaxies forums for input on the name and in-universe description of the ship. The final name Hanse chose was inspired by a suggestion by forum member "SonofKashyyyk" while the description is based on a suggestion by forum member "LeaphChausew". The 3 dorsal engine pods on the ship bear a slight resemblance to the R Ion Jet Engines found primarily on the Y-Wing.
With the introduction of Chapter 8 in Januarythe X4 gunship became available to players as a multiplayer ship available to Rebellion ace pilots. Fandom may earn an affiliate commission on sales made from links on this page. Sign In Don't have an account? Start a Wiki. This article is about the gunship.
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